In Bloodlines you control either John Morris (from USA) or Eric Lecarde (from Spain) as they roam parts of Europe in search of Dracula in a plot that much more closely resembles Bram Stoker’s Dracula – Castlevania has always followed the Dracula lore but it was always more like the Universal Studios horror films from the 1930s than the classic novels. The gameplay video below shows off many of these tricks. It all just comes together as a wise choice to demonstrate to those with a Genesis that this is not your typical Castlevania and it also distinguishes it from the other titles on Nintendo’s consoles. Connections to Castlevania X68000 are a bit more direct since the game was basically a redesigned PC port of the original, so you’ll mostly see similar levels (like the water rising/falling level) and difficulty (as in extremely difficult) curve. Like Vampire Killer the levels are divided into rooms, each one getting their own section (ie: Stage 1 is broken into 8 sections), but unlike that game there’s no need to find a key or puzzle elements. In truth, the game has a surprising similarity to Vampire Killer (on the MSX in Japan) and Akumajo Dorakyura or Castlevania X68000 (a Japanese Sharp 68000 game that was later re-released worldwide on PS1 as Castlevania Chronicles), making its gameplay style different from most iterations in the US. Castlevania: Bloodlines is a side story game, much like Rondo of Blood, that played to the audiences that came running to Sega’s edgy console.Īt face value, Bloodlines just seems to be another Castlevania game that steals the opening level and music ( Vampire Killer) from the original and goes on to create a hodgepodge of levels. There was no way this developer, who was free to release games on any (and every) console not to create games for both. ![]() Konami, on the other hand, would usually make completely different exclusive titles that played to the strength of the specific console it was designed on. ![]() In the case of many Disney games, like Aladdin or The Lion King, different companies developed the game on each console but the basic concepts and level design would remain consistent regardless of which version you purchased. Aside from the first party developed titles, third-party developers could opt to either create the same game for both consoles or create completely new ones. Just like today there was fierce competition between the two main 16-bit consoles, SNES and Sega Genesis, that necessitated exclusive games. Mega Drive? Yes (as Banpaia Kira Translation: Vampire Killer, Castlevania: The New Generation in Europe)
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